Mon, 9 April 2012
The Brainy Gamer podcast is back! In this edition I talk with Stephen Totilo, editor-in-chief of Kotaku, one of the most influential blogs websites devoted to video games in the world. Stephen and I discuss video game journalism, the changes he's implementing at Kotaku, why "you can't escape the numbers," why Rock Paper Shotgun rocks, and why we actually need 24/7 games news....among many other topics. Thanks for your patience while I took some time off from the show, and, as always, thanks for listening! |
Tue, 30 August 2011
This is the final installment in my series devoted to game designers and the design process. In this edition I talk with Jonathan Blow, creator of the highly-acclaimed Braid and a new game called The Witness, slated to appear next year. We discuss a wide array of topics, including the game community's reaction to Braid and his goals for The Witness. Jon is refreshingly open about his discoveries and missteps in the ongoing development process of his new game. He also explains why he's grown uncomfortable characterizing his projects as "art games;" It's a fascinating conversation, and I think you'll enjoy it. |
Tue, 23 August 2011
This is the 2nd in a 3-part series devoted to game designers and the design process. In this segment I chat with Matthew Burns, founder of Shadegrown Games a small studio developing a new music game called Planck. Matthew is also a Producer (contract) for Microsoft, and he's worked on the Halo series since 2006. Note: We do not discuss details of Halo 4. No tidbits. No sneak peeks. The final episode in this series will appear in a few days, and it will feature an extended interview with Jonathan Blow. I hope you enjoy the show. Thanks for listening! |
Mon, 15 August 2011
This edition of the podcast begins a 3-part series devoted to game designers and the design process. In this first segment I chat with Manveer Heir, Senior Designer at BioWare, about his work and the challenges presented by a complex project. Manveer discusses his day-to-day duties; problem-solving as creativity; why developers keep secrets; and why he routinely "ruins peoples dreams." Note: We do not discuss details of Mass Effect 3. If you're hoping for juicy tidbits or inside info on that game, you will not find them here. Parts 2 and 3 of the podcast will appear later this week. Listen to the opening of this episode, and you will hear me reveal whom those guests will be! I hope you enjoy the show. Thanks for listening! |
Fri, 3 June 2011
This edition of the show features an in-depth discussion of L.A. Noire with Tom Bissell (Extra Lives: Why Video Games Matter) and Brian Taylor (Kill Screen, GamePro). Spoilers abound, but only minor plot revelations are revealed. I think you can listen to this discussion and still fully appreciate the game as a newcomer. In fact, you might even appreciate it more. Segment 2 features a conversation with Leigh Alexander. We discuss a range of topics, including how she prepares for a big event like E3; the impact of social networking on our lives; and how she manages working in an environment that can be both hostile and nurturing. I hope you enjoy the show, and thanks for listening! |
Mon, 4 April 2011
This massive edition of the show features a Gamers Confab segment with Mitch Krpata (Boston Phoenix, et al); Nels Anderson (Klei Entertainment); and Brad Gallaway (GameCritics.com). We discuss a slew of games we've played recently, and we successfully persuade Mitch to stop hating LittleBigPlanet. Well, maybe not. Segment 2 features a roundtable conversation with Patrick Klepek (EGMi), Matthew Burns (Shadegrown Games), and Chris Dahlen (Kill Screen) recorded at GDC. We chat about our favorite sessions at the conference and trade a few stories. Did you know Patrick covered his first GDC at the age of 14, accompanied by his father? Segment 3 features a short chat with Sean Duncan, also recorded at GDC. Sean is a professor in the School of Education and the Interactive Media Studies program at Miami University I hope you enjoy the show, and thanks for listening! |
Wed, 2 March 2011
This is part 1 of my GDC '11 audio diary. For more information on this project, read my previous post. Hope you enjoy it! |
Sat, 4 December 2010
This episode is all about music in games. I'm joined by guests Dan Bruno (Harmonix, Cruise Elroy) and Kirk Hamilton (Gamer Melodico, Joystiq), two excellent game writers who are also talented musicians.
We each play a collection of clips from our favorite pieces of game music, and we discuss why each serves the game it's written for so effectively. You'll hear everything from chiptunes to orchestral scores. If you can, listen to the show with headphones to catch all the details in the music we play.
I hope you enjoy the show, and thanks for listening! |
Mon, 20 September 2010
This show is the final in a 3-part series called Gatherings of the Tribe in which I talk to a variety of people about the big events that bring gamers together throughout the year: GDC, PAX, E3, etc. This episode features my conversation with game developers Matthew Burns (Shadegrown Games), Nels Anderson (Hothead Games), and David Carlton (Playdom). We discuss a variety of topics, including why developers attend PAX and GDC; why developers keep secrets; and why developers enjoy "spreading their cognitive genetic material." Hope you enjoy the show, and thanks for listening! |
Tue, 14 September 2010
This show is the 2nd in a 3-part series called Gatherings of the Tribe in which I talk to a variety of people about the big events that bring gamers together throughout the year: GDC, PAX, E3, etc. This episode features my conversation with critic bloggers Kirk Hamilton (Gamer Melodico) and Rob LeFebvre (Games Are Evil, The Portable Gamer). Stay tuned for Part 3, which will feature three indie developers offering their perspectives on these big events. |
